Yanaguana Games, LLC is a tabletop game company, founded in 2015 by Marshall Britt and Alexander Clifford. The name Yanaguana comes from name of the Payaya village that eventually became San Antonio, Texas, where Yanaguana Games was founded. Marshall and Alex originally met while competing in local Magic The Gathering tournaments in 2011. After delving into the world of game designers at the inaugural PAX South in 2015, they decided to push forward on their own tabletop game designs.
Marshall Britt // Managing Member // Creative Director
Marshall is a San Antonio native with ties to many parts of the city. His degrees include both Liberal Arts in Animation and Digital Design. Marshall has been a video gaming journalist for six years and formerly managed and operated Sunburst Gymnastics Academy. He began playing games on a PC Junior, staying up late nights playing King's Quest and various other 16 bit adventures. Marshall plays board and video games of almost any type, from light dice rolling to very heavy tactical battle games there is little that he won't sit down to play. During PAX South 2015 while testing games with Alex and Andrew he was inspired to turn gaming from a hobby to a career which led to the creation of Yanaguana Games.
Andrew Toth // Managing Member // Development Director
ndrew Toth has been an avid gamer since 1986 with the purchase of his first NES game system. He primarily focused on video games, until his introduction to Magic: The Gathering in 1994. He took a break from gaming in 1997 to focus on his career as an Automotive Master Technician. For reasons still unknown even to him he returned to Magic in 2010. After a two year return to competitive Magic playing Andrew’s eyes started to wander to other aspects of the gaming world. He has since grown a large collection of board games with his wife Becky. While his love for console and PC games has never diminished he has developed a keen eye towards all aspects of the board-gaming community. His willingness to play just about anything gives him the unique perspective to dissect games and find what makes games great. In 2017 Andrew became a full managing member in addition to his development role.