So, as mentioned in a previous post, Shipload o’Gold got its start back at PAX South 2015, when Marshall was showing me his idea for a game. My first test of it happened to be with another independent game designer playing with us, thus any ideas I had I just kept to myself, not knowing if they’d be used for something else (which they likely would not have, but I was playing it safe).
The initial concept of Marshall’s game was a variation of Left, Center, Right, or “LCR.” LCR is usually played with dice, but Marshall designed his version using a custom deck of cards. Essentially what happens is players pass a coin either to the player to their left, right, or to a pot in the center depending on the roll, or card. Marshall did include a couple other ideas for cards such as one where you did not pass a card, one where you took a coin from a person, and one that protected you one time from having a coin taken. As I do more reveals of our game, you’ll see that those ideas all ended up incorporated into the game in some way.
While Marshall’s initial version used one large deck, our current version of the game uses its own Weather Deck, which includes all the cards based off the LCR mechanic. Now, the artwork isn’t necessarily final, but this is what our initial few copies that we will be printing will use for artwork:
When I started coming up with ideas for improvements to the core game, the main thing I stuck with was the pirate theme. We almost moved away from it at one point, but decided to go forward with it. Thus, the Weather Deck is all (cleverly) weather-based. The arrows on the card indicate the direction you pass the coin. Western Wind is a pass to the right. Trade Wind is a pass to the center. Eastern Wind is a pass to the left. While LCR is a relatively simple mechanic, we definitely expanded on it quite a bit with our other Weather cards.
Next Tuesday I will be revealing some more of the Weather Deck, so be sure to come back for that. On Thursday I hope to be announcing the newest member of the Yanaguana Games team.
Also, we’re always looking for players that may be interested in one of our online play test sessions. All you need is a Skype account and a copy of Tabletop Simulator on Steam. If you are interested, shoot us an email with the subject “I want to play test!” and we’ll let you know when the next session is coming up.